

If a near-indestructible beast isn't in a position to threaten your dwarves, it can be used to train marksdwarves. If you can put it in a pit, a clever trapmaker can feed it invaders. Since they are building destroyers, you can used installed furniture to lure them to a particular location. When confronted with such near-invulnerable creatures the only option is usually to use your brain and try to lock it away somehow. Other Forgotten Beasts are extremely difficult to kill due to being made of very hard materials or having an amorphous shape. Some Forgotten Beasts whose bodies are made of liquid, gas, fire, or powder will die or lose limbs on the first hit.


Unfortunately, all forgotten beasts have a value multiplier of 1. Forgotten beast shells may prove valuable during a strange mood, particularly on a map without other sources of shells. Most "fleshy" forgotten beasts can be butchered some are quite massive and may leave you with hundreds of meat and bone units and dozens of prepared organ units. Some beasts, however, are content not to path to your fortress and will stay dormant underground. If you need to kill a Forgotten Beast, order your military to attack. A towering eight-legged coyote with external ribs. This is probably one of Toady One's ways of making the encounters even more fun. Bridges are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional magma pit / dwarven atom smasher designs from working. All are building destroyers, and are almost entirely immune to traps (they are trapavoid and nostun but non-webspinners will trigger a trap that has been webbed). The number of forgotten beasts cannot be controlled directly, but is influenced by the size of the world. Forgotten beasts based on spiders may be capable of shooting webs in addition to any other special abilities. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Some beasts breathe fire or shoot web in lieu of any syndrome-bearing attacks. Decontaminating your soldiers in shallow running water is one way to deal with this problem. Some forms of venom can spread from spatters and contact with your dwarves, eventually infecting your entire fort. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. The beast's breath attack is also randomly generated, if it has one. If a forgotten beast has a venomous attack of some sort, it is randomly generated as are the resulting symptoms. They may get a special attack, ranging from anything between venomous stings, poisoned blood, explosive dust clouds, to flame breath. Materials range from flesh and blood, to flimsy things like ash and steam, to truly scary monsters of pure rock, gem, or metal. However, a Forgotten Beast can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. extra eyes, feathers) or removed body parts (e.g. Most take the form of an animal, some not found in vanilla DF, with extra features (e.g. Multiple forgotten beasts may come to attack your fortress, each coming at different times. Beware its deadly dust! ( post) įorgotten beasts are procedurally randomized, and may be of any form, and be made of any sort of material. It has a long, spiral horn and it squirms and fidgets.
